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@dice-roller/rpg-dice-roller / modifiers / criticalSuccessHandler

Variable: criticalSuccessHandler ​

const criticalSuccessHandler: ModifierHandler<CriticalSuccessNode>

Defined in: src/modifiers/handlers/critical-success.ts:13

cs, cs>18: flags rolls matching the compare point (the die's max by default) as critical-success.

Purely for display: values and totals don't change.

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