# Dice

The simplest form of notation is just a basic dice roll.

Die quantity

A single die has a minimum quantity of `1`

, and a maximum quantity of `999`

.

✅ These are valid: `d8`

, `1d10`

, `999d6`

, `20d4 + 999d10`

.

❌ These are not: `0d10`

, `1000d6`

, `-1d20`

.

## Standard

**Notation:** `d{n}`

A standard die has a positive numerical number of sides, like typical 6 sided dice, or a d20.

You can roll dice with almost any number of sides.

```
d6 // roll a single 6 sided dice
4d10 // roll a 10 sided dice 4 times and add the results together
```

## Percentile dice

**Notation:** `d%`

Percentile dice roll a whole number between `1-100`

, and are specified with the format `d%`

. This is a shorthand for a standard die with 100 sides, `d100`

```
4d% // roll a percentile die 4 times and add the results together
```

Is equivalent to:

```
4d100 // roll a 100 sided die 4 times and add the results together
```

## Fudge / Fate dice

**Notation:** `dF`

/ `dF.2`

/ `dF.1`

Fudge dice are 6 sided dice marked with minus (`-`

), plus (`+`

), and blank sides, which correlate to `-1`

, `+1`

, and `0`

respectively.

The default is one third of each, known as `dF.2`

, or just `dF`

. A variant is `dF.1`

which has 4 blanks, 1 plus, and 1 minus.

```
dF // roll a standard Fudge die. Equivalent to `dF.2`
dF.2 // roll a standard Fudge dice. Equivalent to `dF`
dF.1 // roll the variant Fudge dice
4dF // Roll a standard Fudge die 4 times and add the results together
```